// this is the style you want to emulate. // This is the canonical layout file for the Quantum project. If you want to add another keyboard, #include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define KC_HA GUI_T(KC_A) #define KC_HR ALT_T(KC_R) #define KC_HS CTL_T(KC_S) #define KC_HT SFT_T(KC_T) #define KC_HO GUI_T(KC_O) #define KC_HI ALT_T(KC_I) #define KC_HE CTL_T(KC_E) #define KC_HN SFT_T(KC_N) #define KC_ALT_CTL LALT(KC_LCTL) #define NAV LT(_NAV, KC_SPC) #define SYM LT(_SYM, KC_BSPC) #define NUM LT(_NUM, KC_TAB) enum { _COLEMAK_DH, _NAV, _NUM, _SYM, _FUN, _MEDIA } layers; enum { M_ESC } tap_dances; // Tap Dance Definitions tap_dance_action_t tap_dance_actions[] = { [M_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_M, KC_ESC) }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_COLEMAK_DH] = LAYOUT( /* COLEMAK MOD DH */ KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_HA, KC_HR, KC_HS, KC_HT, KC_G, TD(M_ESC), KC_HN, KC_HE, KC_HI, KC_HO, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, NAV, SYM, NUM ), [_NAV] = LAYOUT( /* [> Navigation layer <] */ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LPRN, KC_LBRC, KC_RBRC, KC_RPRN, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS, KC_TRNS, KC_TRNS, KC_BSPC, KC_LSFT ), [_SYM] = LAYOUT( /* [> Symbol layer <] */ KC_GRV, KC_EXLM, KC_PERC, KC_DLR, KC_AT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HASH, KC_QUOT, KC_ASTR, KC_MINS, KC_EQL, KC_PIPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_AMPR, KC_CIRC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS ), [_NUM] = LAYOUT( /* [> Number layer <] */ KC_TRNS, KC_4, KC_5, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_1, KC_2, KC_3, KC_0, KC_TRNS, KC_7, KC_8, KC_9, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_MEDIA), MO(_FUN), KC_TRNS, KC_TRNS ), [_MEDIA] = LAYOUT( /* [> Media layer <] */ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ), [_FUN] = LAYOUT( /* [> Function layer <] */ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, QK_BOOT, KC_TRNS, KC_TRNS, KC_TRNS, KC_ALT_CTL, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ) };