// this is the style you want to emulate. // This is the canonical layout file for the Quantum project. If you want to add another keyboard, #include QMK_KEYBOARD_H #include "tap_dance.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define KC_HMA GUI_T(KC_A) #define KC_HMR ALT_T(KC_R) #define KC_HMS CTL_T(KC_S) #define KC_HMT SFT_T(KC_T) #define KC_HMO GUI_T(KC_O) #define KC_HMI ALT_T(KC_I) #define KC_HME CTL_T(KC_E) #define KC_HMN SFT_T(KC_N) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_COLEMAK_DH] = LAYOUT( /* COLEMAK MOD DH */ KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_HMA, KC_HMR, KC_HMS, KC_HMT, KC_G, TD(M_ESC), KC_HMN, KC_HME, KC_HMI, KC_HMO, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, TD(TD_LOWER), TD(TD_RAISE), KC_TAB ), [_LOWER] = LAYOUT( /* [> LOWER <] */ KC_GRV, KC_EXLM, KC_PERC, KC_DLR, KC_AT, KC_PIPE, KC_HASH, KC_ASTR, KC_AMPR, KC_CIRC, KC_TRNS, KC_LBRC, KC_LPRN, KC_TRNS, KC_QUOT, KC_DQT, KC_TRNS, KC_EQL, KC_MINS, KC_BSLS, KC_TRNS, KC_RBRC, KC_RPRN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ), [_RAISE] = LAYOUT( /* [> RAISE <] */ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS, KC_MUTE, KC_VOLU, KC_VOLD, KC_MPLY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ) };