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authorGustaf Rydholm <gustaf.rydholm@gmail.com>2024-03-10 13:56:44 +0100
committerGustaf Rydholm <gustaf.rydholm@gmail.com>2024-03-10 13:56:44 +0100
commit4ef274e41104dda1000fa6a9399eeaef0c1f7e6f (patch)
tree7c1a9450da1f7079655811d851157e1ce1f007d8 /aktersnurra/charybdis/keymap.c
parentfd0d23b10a04c9895acc34e704e83808c2e05592 (diff)
Remove comments
Diffstat (limited to 'aktersnurra/charybdis/keymap.c')
-rw-r--r--aktersnurra/charybdis/keymap.c10
1 files changed, 1 insertions, 9 deletions
diff --git a/aktersnurra/charybdis/keymap.c b/aktersnurra/charybdis/keymap.c
index ef660a0..b494fe4 100644
--- a/aktersnurra/charybdis/keymap.c
+++ b/aktersnurra/charybdis/keymap.c
@@ -1,14 +1,6 @@
-// this is the style you want to emulate.
-// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
-
#include QMK_KEYBOARD_H
#include "../sftrp.c"
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-
#define KC_HA GUI_T(KC_A)
#define KC_HR ALT_T(KC_R)
#define KC_HS CTL_T(KC_S)
@@ -30,7 +22,7 @@
enum { _COLEMAK_DH, _NAV, _NUM, _SYM, _FUN, _MEDIA, } layers;
enum td_keycodes {
- SFT_RP, // `LSFT` when held, `)` when tapped.
+ SFT_RP,
};
tap_dance_action_t tap_dance_actions[] = {