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-rw-r--r--aktersnurra/keymap.c23
1 files changed, 2 insertions, 21 deletions
diff --git a/aktersnurra/keymap.c b/aktersnurra/keymap.c
index f0f0cbd..5505cd3 100644
--- a/aktersnurra/keymap.c
+++ b/aktersnurra/keymap.c
@@ -2,24 +2,13 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
+#include "tap_dance.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
-enum ferris_layers {
- _COLEMAK_DH,
- _LOWER,
- _RAISE
-};
-
-enum ferris_tap_dances {
- Q_ESC,
- M_ESC,
- G_ESC
-};
-
#define KC_HMA GUI_T(KC_A)
#define KC_HMR ALT_T(KC_R)
#define KC_HMS CTL_T(KC_S)
@@ -30,20 +19,12 @@ enum ferris_tap_dances {
#define KC_HME CTL_T(KC_E)
#define KC_HMN SFT_T(KC_N)
-#define LOWER LT(_LOWER, KC_SPC)
-#define RAISE LT(_RAISE, KC_BSPC)
-
-// Tap Dance Definitions
-qk_tap_dance_action_t tap_dance_actions[] = {
- [M_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_M, KC_ESC)
-};
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK_DH] = LAYOUT( /* COLEMAK MOD DH */
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
KC_HMA, KC_HMR, KC_HMS, KC_HMT, KC_G, TD(M_ESC), KC_HMN, KC_HME, KC_HMI, KC_HMO,
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH,
- KC_ENT, LOWER, RAISE, KC_TAB
+ KC_ENT, TD(TD_LOWER), TD(TD_RAISE), KC_TAB
),
[_LOWER] = LAYOUT( /* [> LOWER <] */