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// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
#include "tap_dance.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define KC_HMA GUI_T(KC_A)
#define KC_HMR ALT_T(KC_R)
#define KC_HMS CTL_T(KC_S)
#define KC_HMT SFT_T(KC_T)
#define KC_HMO GUI_T(KC_O)
#define KC_HMI ALT_T(KC_I)
#define KC_HME CTL_T(KC_E)
#define KC_HMN SFT_T(KC_N)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK_DH] = LAYOUT( /* COLEMAK MOD DH */
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
KC_HMA, KC_HMR, KC_HMS, KC_HMT, KC_G, TD(M_ESC), KC_HMN, KC_HME, KC_HMI, KC_HMO,
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH,
KC_ENT, TD(TD_LOWER), TD(TD_RAISE), KC_TAB
),
[_LOWER] = LAYOUT( /* [> LOWER <] */
KC_GRV, KC_EXLM, KC_PERC, KC_DLR, KC_AT, KC_PIPE, KC_HASH, KC_ASTR, KC_AMPR, KC_CIRC,
KC_TRNS, KC_LBRC, KC_LPRN, KC_TRNS, KC_QUOT, KC_DQT, KC_TRNS, KC_EQL, KC_MINS, KC_BSLS,
KC_TRNS, KC_RBRC, KC_RPRN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[_RAISE] = LAYOUT( /* [> RAISE <] */
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_TRNS, KC_MUTE, KC_VOLU, KC_VOLD, KC_MPLY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};
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