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-rw-r--r--aktersnurra/config.h47
-rw-r--r--aktersnurra/keymap.c63
-rw-r--r--aktersnurra/readme.md3
-rw-r--r--aktersnurra/rules.mk3
4 files changed, 116 insertions, 0 deletions
diff --git a/aktersnurra/config.h b/aktersnurra/config.h
new file mode 100644
index 0000000..5d13cc5
--- /dev/null
+++ b/aktersnurra/config.h
@@ -0,0 +1,47 @@
+/*
+Copyright 2020 Pierre Chevalier <pierrechevalier83@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+// Set the mouse settings to a comfortable speed/accuracy trade-off,
+// assuming a screen refresh rate of 60 Htz or higher
+// The default is 50. This makes the mouse ~3 times faster and more accurate
+#define MOUSEKEY_INTERVAL 16
+// The default is 20. Since we made the mouse about 3 times faster with the previous setting,
+// give it more time to accelerate to max speed to retain precise control over short distances.
+#define MOUSEKEY_TIME_TO_MAX 40
+// The default is 300. Let's try and make this as low as possible while keeping the cursor responsive
+#define MOUSEKEY_DELAY 100
+// It makes sense to use the same delay for the mouseweel
+#define MOUSEKEY_WHEEL_DELAY 100
+// The default is 100
+#define MOUSEKEY_WHEEL_INTERVAL 50
+// The default is 40
+#define MOUSEKEY_WHEEL_TIME_TO_MAX 100
+
+// Pick good defaults for enabling homerow modifiers
+#define TAPPING_TERM 200
+#define PERMISSIVE_HOLD
+#define IGNORE_MOD_TAP_INTERRUPT
+#define TAPPING_FORCE_HOLD
+
+// Underglow configuration
+#ifdef RGBLIGHT_ENABLE
+ #define RGBLIGHT_ANIMATIONS
+ #define RGBLIGHT_HUE_STEP 8
+ #define RGBLIGHT_SAT_STEP 8
+ #define RGBLIGHT_VAL_STEP 8
+#endif
diff --git a/aktersnurra/keymap.c b/aktersnurra/keymap.c
new file mode 100644
index 0000000..7a0edc7
--- /dev/null
+++ b/aktersnurra/keymap.c
@@ -0,0 +1,63 @@
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+enum ferris_layers {
+ _COLEMAK_DH,
+ _LOWER,
+ _RAISE
+};
+
+enum ferris_tap_dances {
+ TD_Q_ESC,
+ TD_M_ESC
+};
+
+#define KC_HOME_A GUI_T(KC_A)
+#define KC_HOME_R ALT_T(KC_R)
+#define KC_HOME_S CTL_T(KC_S)
+#define KC_HOME_T SFT_T(KC_T)
+
+#define KC_HOME_O GUI_T(KC_O)
+#define KC_HOME_I ALT_T(KC_I)
+#define KC_HOME_E CTL_T(KC_E)
+#define KC_HOME_N SFT_T(KC_N)
+
+#define LOWER LT(_LOWER, KC_ENT)
+#define RAISE LT(_RAISE, KC_TAB)
+
+// Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // Tap once for Q, twice for ESC
+ [TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC),
+ [TD_M_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_M, KC_ESC)
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_COLEMAK_DH] = LAYOUT( /* QWERTY */
+ TD(TD_Q_ESC), KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
+ KC_HOME_A, KC_HOME_R, KC_HOME_S, KC_HOME_T, KC_G, TD(TD_M_ESC), KC_HOME_N, KC_HOME_E, KC_HOME_I, KC_HOME_O,
+ KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH,
+ LOWER, KC_SPC, KC_BSPC, RAISE
+ ),
+
+ [_LOWER] = LAYOUT( /* [> LOWER <] */
+ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
+ KC_DLR, KC_PLUS, KC_LPRN, KC_LBRC, KC_AT, KC_PIPE, KC_LCBR, KC_EQL, KC_MINS, KC_UNDS,
+ KC_EXLM, KC_HASH, KC_RPRN, KC_RBRC, KC_TILDE, KC_AMPR, KC_RCBR, KC_PERC, KC_ASTR, KC_CIRC,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+
+ [_RAISE] = LAYOUT( /* [> RAISE <] */
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
+ KC_TRNS, KC_QUOT, KC_DQT, KC_GRV, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS,
+ KC_SCLN, KC_QUOT, KC_LBRC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
+ )
+};
diff --git a/aktersnurra/readme.md b/aktersnurra/readme.md
new file mode 100644
index 0000000..ce2cf95
--- /dev/null
+++ b/aktersnurra/readme.md
@@ -0,0 +1,3 @@
+The Keymap
+
+TBC with some nice images...
diff --git a/aktersnurra/rules.mk b/aktersnurra/rules.mk
new file mode 100644
index 0000000..ef39eb0
--- /dev/null
+++ b/aktersnurra/rules.mk
@@ -0,0 +1,3 @@
+BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
+TAP_DANCE_ENABLE = yes
+BOOTLOADER = atmel-dfu