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// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,

#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.

enum ferris_layers {
  _COLEMAK_DH,
  _LOWER,
  _RAISE
};

enum ferris_tap_dances {
  TD_Q_ESC,
  TD_M_ESC
};

#define KC_HOME_A GUI_T(KC_A)
#define KC_HOME_R ALT_T(KC_R)
#define KC_HOME_S CTL_T(KC_S)
#define KC_HOME_T SFT_T(KC_T)

#define KC_HOME_O GUI_T(KC_O)
#define KC_HOME_I ALT_T(KC_I)
#define KC_HOME_E CTL_T(KC_E)
#define KC_HOME_N SFT_T(KC_N)

#define LOWER LT(_LOWER, KC_ENT)
#define RAISE LT(_RAISE, KC_TAB)

// Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
    // Tap once for Q, twice for ESC
    [TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC),
    [TD_M_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_M, KC_ESC)
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_COLEMAK_DH] = LAYOUT( /* QWERTY */
    TD(TD_Q_ESC),    KC_W,    KC_F,    KC_P,    KC_B,            KC_J,    KC_L,  KC_U,    KC_Y,   KC_SCLN,
    KC_HOME_A, KC_HOME_R,    KC_HOME_S,    KC_HOME_T,    KC_G,            TD(TD_M_ESC),    KC_HOME_N,  KC_HOME_E,    KC_HOME_I,   KC_HOME_O,
    KC_Z, KC_X,    KC_C,    KC_D,    KC_V,            KC_K,    KC_H,  KC_COMM, KC_DOT, KC_SLSH,
                                    LOWER, KC_SPC, KC_BSPC, RAISE
  ),

  [_LOWER] = LAYOUT( /* [> LOWER <] */
    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,            KC_6,    KC_7,    KC_8,    KC_9,    KC_0,
    KC_DLR, KC_PLUS, KC_LPRN, KC_LBRC, KC_AT,          KC_PIPE, KC_LCBR, KC_EQL,   KC_MINS, KC_UNDS,
    KC_EXLM, KC_HASH, KC_RPRN, KC_RBRC, KC_TILDE,         KC_AMPR, KC_RCBR, KC_PERC, KC_ASTR, KC_CIRC,
                                    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  ),

  [_RAISE] = LAYOUT( /* [> RAISE <] */
    KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,           KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,
    KC_TRNS,  KC_QUOT, KC_DQT, KC_GRV, KC_TRNS,         KC_LEFT, KC_DOWN,  KC_UP, KC_RIGHT, KC_TRNS,
    KC_SCLN, KC_QUOT, KC_LBRC, KC_TRNS, KC_TRNS,         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                                    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  )
};