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// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,

#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.

#define KC_HA GUI_T(KC_A)
#define KC_HR ALT_T(KC_R)
#define KC_HS CTL_T(KC_S)
#define KC_HT SFT_T(KC_T)

#define KC_HO GUI_T(KC_O)
#define KC_HI ALT_T(KC_I)
#define KC_HE CTL_T(KC_E)
#define KC_HN SFT_T(KC_N)

#define KC_ALT_CTL LALT(KC_LCTL)

#define NAV LT(_NAV, KC_SPC)
#define SYM LT(_SYM, KC_BSPC)
#define NUM LT(_NUM, KC_TAB)

enum { _COLEMAK_DH, _NAV, _NUM, _SYM, _FUN, _MEDIA } layers;
enum { M_ESC } tap_dances;

// Tap Dance Definitions
tap_dance_action_t tap_dance_actions[] = {
    [M_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_M, KC_ESC)
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_COLEMAK_DH] = LAYOUT( /* COLEMAK MOD DH */
    KC_Q,  KC_W,  KC_F,  KC_P,   KC_B,                  KC_J,      KC_L,  KC_U,    KC_Y,   KC_SCLN,
    KC_HA, KC_HR, KC_HS, KC_HT,  KC_G,                  TD(M_ESC), KC_HN, KC_HE,   KC_HI,  KC_HO,
    KC_Z,  KC_X,  KC_C,  KC_D,   KC_V,                  KC_K,      KC_H,  KC_COMM, KC_DOT, KC_SLSH,
                         KC_ENT, NAV,                   SYM,       NUM
  ),

  [_NAV] = LAYOUT( /* [> Navigation layer <] */
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,        KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,        KC_LEFT, KC_DOWN, KC_UP,   KC_RIGHT, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,        KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS, KC_BSLS,
                               KC_TRNS, KC_TRNS,        KC_BSPC, KC_TRNS
  ),

  [_SYM] = LAYOUT( /* [> Symbol layer <] */
    KC_GRV,  KC_EXLM, KC_PERC, KC_DLR,  KC_AT,          KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
    KC_HASH, KC_QUOT, KC_ASTR, KC_MINS, KC_EQL,         KC_PIPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_AMPR, KC_CIRC, KC_TRNS,        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS,
                               KC_TRNS, KC_SPC,         KC_TRNS, KC_TRNS
  ),

  [_NUM] = LAYOUT( /* [> Number layer <] */
    KC_TRNS, KC_4,    KC_5,    KC_6,        KC_TRNS,         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
    KC_TRNS, KC_1,    KC_2,    KC_3,        KC_0,            KC_TRNS, KC_7,    KC_8,    KC_9,    KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,     KC_TRNS,         KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                               MO(_MEDIA),  MO(_FUN),        KC_TRNS, KC_TRNS
  ),

  [_MEDIA] = LAYOUT( /* [> Media layer <] */
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,        KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,        KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                               KC_TRNS, KC_TRNS,        KC_TRNS, KC_TRNS
  ),

  [_FUN] = LAYOUT( /* [> Function layer <] */
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,    KC_TRNS,        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, QK_BOOT,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_ALT_CTL, KC_TRNS,        KC_TRNS, KC_F1,   KC_F2,   KC_F3,   KC_TRNS,
    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,    KC_TRNS,        KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                               KC_TRNS,    KC_TRNS,        KC_TRNS, KC_TRNS
  )
};