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// this is the style you want to emulate.
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define KC_HA GUI_T(KC_A)
#define KC_HR ALT_T(KC_R)
#define KC_HS CTL_T(KC_S)
#define KC_HT SFT_T(KC_T)
#define KC_HO GUI_T(KC_O)
#define KC_HI ALT_T(KC_I)
#define KC_HE CTL_T(KC_E)
#define KC_HN SFT_T(KC_N)
#define KC_ALT_CTL LALT(KC_LCTL)
#define NAV LT(_NAV, KC_SPC)
#define SYM LT(_SYM, KC_BSPC)
#define NUM LT(_NUM, KC_TAB)
enum { _COLEMAK_DH, _NAV, _NUM, _SYM, _FUN, _MEDIA } layers;
enum { M_ESC } tap_dances;
// Tap Dance Definitions
tap_dance_action_t tap_dance_actions[] = {
[M_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_M, KC_ESC)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK_DH] = LAYOUT( /* COLEMAK MOD DH */
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
KC_HA, KC_HR, KC_HS, KC_HT, KC_G, TD(M_ESC), KC_HN, KC_HE, KC_HI, KC_HO,
KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH,
KC_ENT, NAV, SYM, NUM
),
[_NAV] = LAYOUT( /* [> Navigation layer <] */
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LBRC, KC_RBRC, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LPRN, KC_RPRN, KC_TRNS, KC_BSLS,
KC_TRNS, KC_TRNS, KC_BSPC, KC_TRNS
),
[_SYM] = LAYOUT( /* [> Symbol layer <] */
KC_GRV, KC_EXLM, KC_PERC, KC_DLR, KC_AT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_HASH, KC_QUOT, KC_ASTR, KC_MINS, KC_EQL, KC_PIPE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_AMPR, KC_CIRC, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS,
KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS
),
[_NUM] = LAYOUT( /* [> Number layer <] */
KC_TRNS, KC_4, KC_5, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_1, KC_2, KC_3, KC_0, KC_TRNS, KC_7, KC_8, KC_9, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
MO(_MEDIA), MO(_FUN), KC_TRNS, KC_TRNS
),
[_MEDIA] = LAYOUT( /* [> Media layer <] */
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MPLY, KC_MNXT, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_VOLD, KC_VOLU, KC_MUTE, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
),
[_FUN] = LAYOUT( /* [> Function layer <] */
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, QK_BOOT,
KC_TRNS, KC_TRNS, KC_TRNS, KC_ALT_CTL, KC_TRNS, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
)
};
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